[SWd6] WEG Star Wars Nostalgia

Nostalgic memories, but for a different reason. 1997and I was working in Brum, I wandered down to the Virgin store at the top of Corporation Street and saw the 2nd Ed on the shelf. "Must have," thought I and started to read it on the bus home.
When I got home and told my wife, her reaction was "don't bother with that crap, get the car, I've gone into labour."
I spent the night curled up on a wooden chair trying to read the rulebook. The room (at Wordsley hospital) was not the most comfortable (well, it had a bed but that was taken.)
"Oh, poor you!' I hear the cry go up. Jenny had an epidural and went to sleep for most of the night.

Strangely, Ben has never shown any interest in playing the Star Wars RPG
 
Top quality game. My Sunday night group have just managed to persuade one of the group to run it - just started playing Riders of the Maelstrom, and only nearly died once so far. Wish us luck!
 
I was a huge Star Wars fan, being 5 years old when the first film came out. It was like nothing I had ever seen before. Naturally we got the RPG when it first came out, and the amazing thing that is easy to forget or overlook is how the game created much of the expanded lore of the Star Wars universe. Arguably we wouldn't have any Star Wars now if not for the creativity of the SWRPG team, and we certainly wouldn't have the same Star Wars as we have now without them.

We played some of the RPG at the time, but it didn't take with us very strongly. I think it was just too different in comparison to the mainstay fantasy games we were primarily playing. Some of my friends bought in to it big time and had all the books; I just had the first few. Though I did buy the 30th anniversary re-prints for nostalgia purposes.

The initial d20 version was weak, but the Saga Edition was pretty good and is kind-of proto-4e in terms of how its Jedi powers worked IIRC. We played a pretty cool campaign of that, and I think we had a broader appreciation of games at that point which made it easier for us to get into it and come up with cool characters, cool adventures. Our ship was the Centenary Budgie... :D

We tried the FFG version but it didn't land with us. I think that was mostly about the GM at the time rather than the system. We enjoyed WFRP3e more, and I personally think the 'narrative dice' system has become less-good with every iteration since.

These days it would be (you guessed it...) Savage Worlds that I would use to run Star Wars. Given the pulp nature of Star Wars that would be simplicity itself just with the core book. When the Sci-Fi companion is released (scheduled for 2024) it will no doubt be even easier.
 
@dbm Are you aware there's a fan published Star Wars companion for Savage Worlds?

I tried to run FFG Star Wars for four different groups and all four times none of players were impressed by the system. I recall Saga Edition was well received by all players I ran it for. However, WEG Star Wars remain popular amongst all the groups I play with.
 
To be honest, I've found that all the Savage hacks for Star Wars I've encountered tend to be convoluted and make Jedi way overpowered. When I used Savage for my Star Wars game, I just did my own thing.
 
One of the really good things about Savage Worlds, in my opinion, is as an effectively points based system there are few ’free rides’ when building your character.

We have been playing a D&D-ish game for 6 months or so where we converted from 5e to a home brew mix of SWADE, Savage Pathfinder and the Fantasy Companion and when I converted my Elven Blade Dancer Wizard he was very expensive in comparison to more straightforward builds like the vanilla fighter. Which tells me that Blade Dancers are a bit over powered…

Anyhow, back to WEG Star Wars. It was great at covering the original movies where the characters (and Jedi in particular) were more grounded. In our limited experience it struggled with the more uber capabilities that you might want to acquire or emulate. Did the expansion books address that to people’s satisfaction?
 
I think D6 doesn't cope well with that unless you adopt their solution(s) for Scale for Spaceships and try and use that with Jedi.
There were a few solutions, and indeed @First Age game Wordplay/Tripod also addressed this but made it generic and not just for one area of gaming, I think they did a good job with that and maybe that is an approach for a very high level Jedi game.
 
WEG remained pretty faithful to the feel and approach of the original trilogy throughout the time they had the licence. The D20 version was the same for the prequels. However, I'm of the opinion that the FFG version doesn't capture the feel of the Star Wars universe for me.
 
I do enjoy this thread, as I remain very pro the WEG D6 game. I would use FFG now, for a whole range of reasons. But yeah, I found some speed up is needed with WEG when a lot of toys are in the scene (same for a lot of games). Tripod Star Wars would be a blast. I'm running Star Scoundrels (Action Tales!) for North Star, so lots of D6 driven Star Wars coming.
 
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