Temptation waits... what are you resisting?

So some of us unfortunate souls felt pity opon SixMoreVodka for creating an aesthetically rich RPG that never received much love, and, yes, we purchased DEGENESiS during the firesale.

And like these things tend to bring more temptations, even if that RPG remains unplayable, maybe the boardgame could be the spur?

 

Attachments

  • boardgame-degenesis-clan-wars.jpg
    boardgame-degenesis-clan-wars.jpg
    57.7 KB · Views: 0
So some of us unfortunate souls felt pity opon SixMoreVodka for creating an aesthetically rich RPG that never received much love, and, yes, we purchased DEGENESiS during the firesale.

And like these things tend to bring more temptations, even if that RPG remains unplayable, maybe the boardgame could be the spur?


Degenesis is super playable. Do you mean no-one plays it because it is a little known sidenote? Hmm.

I must resist the boardgame!
 
1000022054.jpg

Through the Hedgerow is a fantasy roleplaying game of time travel and supernatural adventure set in the hidden world of the countryside. As Knights of the Briar Company, you are Champions of the Light, charged with protecting the soul and magic of the land against the agents of the Dark, who seek only destruction and chaos. This eternal battle is fought throughout history, from the war-torn Dark Ages and 17th Century to the upheaval of the Industrial Revolution and World War Two. As one of the Fay - sorcerous birds, animated scarecrows, intelligent spiders, and other beings - you may be sworn to defend humanity. Or, as a mortal marked by destiny and plucked from your own time, you might be caught up in this struggle. One way or another, you must step through the hedgerow to face the Darkness.

Through the Hedgerow uses an innovative Checks & Challenges system that encourages players to contribute to the unfolding narrative, and which makes wits, imagination, charm, and mysticism as important to overcoming problems as combat. Seek out powerful magical treasures, safeguard legendary locations, and outwit and outfight the servants of the Dark - wicked Fay lords, fanatical witch hunters, scheming hags, and the brooding Raven Margrave whose undead hordes bring death to the land.

I have until September!

 
View attachment 5327

Through the Hedgerow is a fantasy roleplaying game of time travel and supernatural adventure set in the hidden world of the countryside. As Knights of the Briar Company, you are Champions of the Light, charged with protecting the soul and magic of the land against the agents of the Dark, who seek only destruction and chaos. This eternal battle is fought throughout history, from the war-torn Dark Ages and 17th Century to the upheaval of the Industrial Revolution and World War Two. As one of the Fay - sorcerous birds, animated scarecrows, intelligent spiders, and other beings - you may be sworn to defend humanity. Or, as a mortal marked by destiny and plucked from your own time, you might be caught up in this struggle. One way or another, you must step through the hedgerow to face the Darkness.

Through the Hedgerow uses an innovative Checks & Challenges system that encourages players to contribute to the unfolding narrative, and which makes wits, imagination, charm, and mysticism as important to overcoming problems as combat. Seek out powerful magical treasures, safeguard legendary locations, and outwit and outfight the servants of the Dark - wicked Fay lords, fanatical witch hunters, scheming hags, and the brooding Raven Margrave whose undead hordes bring death to the land.

I have until September!


I failed this resistance roll some time ago, this is right down my street...
 
It's this innit?
But also quite a lot of others in that box.
Absolutely, to be honest, that's the bedrock of my fantasy outlook, not LotR (as much as I love Tolkien). I think whenever I've run fantasy games, I've leaned into this vibe, even (especially?) with Pendragon. The Dark is Rising rpg? That I would buy instantly, and as you say, it looks like this is it.
 
The authors other games have all been "Hacks", but frankly I am less interested in the system than the genre/setting
 
Non-WoTC 5e content is growing like there is no tomorrow on Kickstarter. No wonder the big wigs at Hasbro wanted a piece of this third party pie with their bungled OGL-cancellation blackmail scheme.

Anyway, like you all already know, I have a ton of non-WoTC 5e content alongside official WoTC campaigns, enough to last years and years, so I am being brutal in my triage of new Kickstarter projects.

The very beautiful "Adventures in the Household" tempted me so much, but I rememberd, I still have Historica Arcanum: Era of the Crusades enroute, so I cannot allow the "Littlings of the Household" to tempt me, despite their beautiful art and presentation.


1711997982281.png
 
View attachment 5327

Through the Hedgerow is a fantasy roleplaying game of time travel and supernatural adventure set in the hidden world of the countryside. As Knights of the Briar Company, you are Champions of the Light, charged with protecting the soul and magic of the land against the agents of the Dark, who seek only destruction and chaos. This eternal battle is fought throughout history, from the war-torn Dark Ages and 17th Century to the upheaval of the Industrial Revolution and World War Two. As one of the Fay - sorcerous birds, animated scarecrows, intelligent spiders, and other beings - you may be sworn to defend humanity. Or, as a mortal marked by destiny and plucked from your own time, you might be caught up in this struggle. One way or another, you must step through the hedgerow to face the Darkness.

Through the Hedgerow uses an innovative Checks & Challenges system that encourages players to contribute to the unfolding narrative, and which makes wits, imagination, charm, and mysticism as important to overcoming problems as combat. Seek out powerful magical treasures, safeguard legendary locations, and outwit and outfight the servants of the Dark - wicked Fay lords, fanatical witch hunters, scheming hags, and the brooding Raven Margrave whose undead hordes bring death to the land.

I have until September!

It's lovely stuff. I've played one adventure of it with Jonathan and it ticks a lot of boxes.
 
Adventure Time....after months of hype, it's here, currently at a cool quarter of a million quid.


Its an expensive buy in - even the basic printed book and if you decide to go with all the KS exclusives - which bag you dice, two hardbooks, character sheets and a slipcase its near £200 with UK postage.

Then there are signs that it may not be as faithful an adaptation of AT that my inner-obsessive nerd demands. For example, why don't they use the AT theme tune in the video? Why do the characters look weird decked out with D&D stuff? Is this as sign that it will be just 5th ed, with a AT reskin. I suppose they have twist cards, but is this a meaningful mechanic or just an excuse to sell you more bling? Oh and there looks like there's no pdf.

Perhaps I should just get a copy of Far Away Land, which uses OSR games and goofy AT style art, instead for much less groats :D



Dedicated website here

 
Adventure Time....after months of hype, it's here, currently at a cool quarter of a million quid.


Its an expensive buy in - even the basic printed book and if you decide to go with all the KS exclusives - which bag you dice, two hardbooks, character sheets and a slipcase its near £200 with UK postage.

Dungeons and Dragons 5e would not have been my first choice, but hey, they are making some serious bank with that Kickstarter, so good for them.

And it also underscores Hasbro's dilemma: 5e is just so damn popular, that with just literally a few months until the "2024 D&D that was once called OneD&D" core books about to go public, so many Kickstarters are stupidly successful financially just flogging the 5e rules, mostly as they sit now.
 
I have surprised myself in resisting the new edition of the Laundry, which is taking Cubicle 7's D6 pool system as an engine. It should float my boat (I love the books and this style of horror game but I'm not feeling it at the moment). So long as I don't watch the videos and get drawn in I should avoid CASE NIGHTMARE GREEN. https://www.kickstarter.com/project...roleplaying-game-second-edition?ref=discovery

Also resisted Cairn 2e. I don't need another cute indie fantasy game, not matter how good. Plus it's softcovers in a boxed set and I have a dislike of those. Mausrítter set the standard for that with a small hardcover in a box.
 
Sometimes it is better to savour the temptation without tasting it. Star Trek Second Edition left disappointed after the Quickstart dropped.


The good news is that the design choices here are based on feedback from other customers, so there is a market. But publishers are also making it easier for me to stick to own journey to phase-out-expenditure and step away from Capitalist engagement in the hobby, with no more purchases from myself (I have decades of books I can play happily already).

I was initially tempted to at least get the new core rulebook for Star Trek Adventures Second Edition, but publishers are making it easier for me to just skip and ignore their new products. Mixing cartoon Lower Decks art with photorealistic Strange New Worlds aesthetic is just not for me, sorry. Also the overall graphic layout in its simplicity is just too boring for me having grown up with Star Trek The Next Generation, it is that much derited LCARS original core book that is my favourite aesthetic.



star-trek-adventures-crew-cartoon.PNG
 
Back
Top