Temptation waits... what are you resisting?

It's WRONG. Paper and posting and overseas shipping ok expensive. Maybe.
Copying to a pc with one press of a button= minus 70 % please.
I don't agree. It's not the paper (or the digits) you are paying for but the work which went into creating it. That doesn't change regardless of the media used to transmit it.

What I object to is being expected to pay full whack for one version having already bought the other. I've already bought the work, I just want to pay the marginal cost of new medium. Although I realise there are practical problems involved.
 
Ashes.jpeg

The publishing machine that is Kevin Crawford / Sine Nomine has another book on Kickstarter which will undoubtedly be awesome. It's a Post Apocalyptic take on the 'Without Number' engine. The system is a modernised OSR style with skills but the value in this book is in the system neutral material for world and adventure creation. This has been excellent in the previous volumes (Stars, Cities, Worlds... Without Number).

I'm likely going to resist as I have the glossy edition of Legacy - Life Amongst the Ruins (which lets you generate settings like this), plus T2k 4e, and two of the Mutant Year Zero games (Elysium and Mechatron). However, thought it was worth sharing!


The end can come with lead and warring banners. A bloodless sun through a smoke-colored sky. A river of the dead to flood the roads, and cities made torches by furious hands. Shapes huddled in scattered camps and bodies lying in broken houses and every face growing thinner by the day.

The end can come with plague and unquiet death. Empty streets lined with houses filled like graves. Walking things that should not stand and men made mad by the hunger of those they once loved. Yet how could they be lonely? A thousand arms reach out to embrace them.

The end can come with ruins and misshapen flesh. A poisonous blue light on dunes of burnt green glass. Beasts seared by alien energies and once-humans twisted by worse left to lurk in the darkness beyond the fire. Few are those with the ancient tools to fight them, so armor of beaten scrap and spears of razor-edged debris must serve to see the dawn.

The end can come in myriad ways, whether by war, or plague, or a false sun's light, for all that is made can burn. Whether destruction comes from the broken sky or from the malignant air or from the wicked human heart alone, there will always be ruin enough for ashes without number.

Ashes Without Number is a tabletop role-playing game for the end of the world. Whether as a civil collapse, alien invasion, zombie uprising, or post-apocalyptic wasteland, the game is built to give a GM the tools they need to carve out their own special slice of Hell.


Campaigns set amid radioactive dunes and savage mutant perils are supported in these pages, along with near-future tales of civil collapse, global plagues, and horrific shambling hordes. Just as with all Sine Nomine games, however, the book is built to support a GM in fashioning their own personal apocalypse, building worlds and settings to explore the kind of games they want to run.
 
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The publishing machine that is Kevin Crawford / Sine Nomine has another book on Kickstarter which will undoubtedly be awesome. It's a Post Apocalyptic take on the 'Without Number' engine. The system is a modernised OSR style with skills but the value in this book is in the system neutral material for world and adventure creation. This has been excellent in the previous volumes (Stars, Cities, Worlds... Without Number).

I'm likely going to resist as I have the glossy edition of Legacy - Life Amongst the Ruins (which lets you generate settings like this), plus T2k 4e, and two of the Mutant Year Zero games (Elysium and Mechatron). However, thought it was worth sharing!


The end can come with lead and warring banners. A bloodless sun through a smoke-colored sky. A river of the dead to flood the roads, and cities made torches by furious hands. Shapes huddled in scattered camps and bodies lying in broken houses and every face growing thinner by the day.

The end can come with plague and unquiet death. Empty streets lined with houses filled like graves. Walking things that should not stand and men made mad by the hunger of those they once loved. Yet how could they be lonely? A thousand arms reach out to embrace them.

The end can come with ruins and misshapen flesh. A poisonous blue light on dunes of burnt green glass. Beasts seared by alien energies and once-humans twisted by worse left to lurk in the darkness beyond the fire. Few are those with the ancient tools to fight them, so armor of beaten scrap and spears of razor-edged debris must serve to see the dawn.

The end can come in myriad ways, whether by war, or plague, or a false sun's light, for all that is made can burn. Whether destruction comes from the broken sky or from the malignant air or from the wicked human heart alone, there will always be ruin enough for ashes without number.

Ashes Without Number is a tabletop role-playing game for the end of the world. Whether as a civil collapse, alien invasion, zombie uprising, or post-apocalyptic wasteland, the game is built to give a GM the tools they need to carve out their own special slice of Hell.


Campaigns set amid radioactive dunes and savage mutant perils are supported in these pages, along with near-future tales of civil collapse, global plagues, and horrific shambling hordes. Just as with all Sine Nomine games, however, the book is built to support a GM in fashioning their own personal apocalypse, building worlds and settings to explore the kind of games they want to run.

I was looking at this earlier this morning.
 
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IMG_8534.jpeg
Household II is now on backerkit and looks lovely.


However, I’m resisting as the all book option is painful (well, not MCD Black Box painful, but painful). I may get the PDFs to add to the Bundle of Holding instead. I can’t help but think that this is riffing in the same space as Mausrítter in some ways.
 
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Household II is now on backerkit and looks lovely.


However, I’m resisting as the all book option is painful (well, not MCD Black Box painful, but painful). I may get the PDFs to add to the Bundle of Holding instead. I can’t help but think that this is riffing in the same space as Mausrítter in some ways.
I am thinking going for the two core and two dice and the first GM screen and map. Still really too much tho.
 
Anyone interested in this?


Don't get too excited. It's geared to the Yanks as we have to pay extortionate shipping costs per tier, often costing more than the item itself. I was about to go 'all in' for nostalgia purposes (even though I own everything ever made for the game, albeit a bit musty and yellowed by now) but the shipping of $376 dollars made me squint, reach for a different pair of glasses to confirm and put them down with trembling hands. Yeah.... nah.

dch-shipping.png
 
Anyone interested in this?


Don't get too excited. It's geared to the Yanks as we have to pay extortionate shipping costs per tier, often costing more than the item itself. I was about to go 'all in' for nostalgia purposes (even though I own everything ever made for the game, albeit a bit musty and yellowed by now) but the shipping of $376 dollars made me squint, reach for a different pair of glasses to confirm and put them down with trembling hands. Yeah.... nah.

dch-shipping.png
Ridiculous
 
Raiders of R'yleh: From the Tideless Sea by Cipher Bureau. It's a campaign/sandbox/sourcebook centred on the crew of a tramp freighter c. 1910, suggested to me by a fellow gamer (180 - you on this forum mate?).

The publisher's elevator pitch is “It’s Firefly in the imperial pre-Great War era, with tramp steamers!” - which I have to admit is very tempting, whether I run it as is or reskin it for SF.
 
Currently resisting the Loke Cyberpunk and Ashes Without Number crowd funders..
I failed on the first one and I'm succeeding on the second, mainly because I know that I can get the POD later (which I'd go for rather than the offset so it matches my other copies).
 
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