negromaestro
Demi-God
Okay, I found some articles that list out what they consider core principles of original early days role playing games.
https://leyline.press/blogs/leyline...l-tabletop-roleplaying-game-design-principles
Apart from points 1 and 2, the others can be attributed to boardgames too.
1. Emergent gameplay
2. Player agency
3. Rules light
4. High lethality and low power level
5. Resource management
And below is an article from University of York, maybe we need another thread to better define and debate what is a Tabletop RPG anyway and what is the original Traditional Tabletop RPG for our 3Tminus comparisions (if we take Gygaxian D&D as the basic foundation).
https://eprints.whiterose.ac.uk/131407/1/02_Definitions_of_RPGs.pdf
https://leyline.press/blogs/leyline...l-tabletop-roleplaying-game-design-principles
Apart from points 1 and 2, the others can be attributed to boardgames too.
1. Emergent gameplay
2. Player agency
3. Rules light
4. High lethality and low power level
5. Resource management
And below is an article from University of York, maybe we need another thread to better define and debate what is a Tabletop RPG anyway and what is the original Traditional Tabletop RPG for our 3Tminus comparisions (if we take Gygaxian D&D as the basic foundation).
https://eprints.whiterose.ac.uk/131407/1/02_Definitions_of_RPGs.pdf