[generic] [Tabletop Awards] Best Roleplaying game - Women are werewolves

Okay, I found some articles that list out what they consider core principles of original early days role playing games.

https://leyline.press/blogs/leyline...l-tabletop-roleplaying-game-design-principles

Apart from points 1 and 2, the others can be attributed to boardgames too.

1. Emergent gameplay
2. Player agency
3. Rules light
4. High lethality and low power level
5. Resource management

And below is an article from University of York, maybe we need another thread to better define and debate what is a Tabletop RPG anyway and what is the original Traditional Tabletop RPG for our 3Tminus comparisions (if we take Gygaxian D&D as the basic foundation).

https://eprints.whiterose.ac.uk/131407/1/02_Definitions_of_RPGs.pdf
 
I know the question wasnt asked seriously, but I will attempt to answer it seriously. As far as I can see there is no resolution mechanic since there is no conflict.
...
Players draw cards to determine additional aspects of their backstory: e.g. "When you were younger you met another family that is similar to yours and made a friend. You keep in contact to this day. Who are they and why are you envious of them?". Other players can then ask further questions but the player who drew the card has full narrative control of the answers to those questions.

The roleplay exists in that they answer the questions from the perspective of the character they chose to play.
...
Lets put it this way: Fiasco, For the Queen, A Penny for your Thoughts and Once Upon a Time: The Storytelling Card Game are all much closer to traditional roleplaying than this.

It sounds just like For The Queen, no? You draw cards, and answer the questions on the cards. I'm not sure why FTQ is closer to traditional roleplaying (I'm also not 100% convinced FTQ is a roleplaying game rather than a storygame or something else).
 
If you want
It sounds just like For The Queen, no? You draw cards, and answer the questions on the cards. I'm not sure why FTQ is closer to traditional roleplaying (I'm also not 100% convinced FTQ is a roleplaying game rather than a storygame or something else).
I think for me the significant variance from "For the queen" is in tense and involvement other players. The majority of questions in for the Queen are in the current tense and create a web of relationships all centred around the queen. There is an evolving narrative. All the questions I've seen in "Women are werewolves" (and this is based purely on the 20 or so cards shared on the website or the how to play video - I've not actually got the game) have been past tense and personal, not involving the other players.

The two games are however very similar and I would have similar concerns had "For the Queen" won best roleplaying game. Its a great game but it feels like its in the wrong category.
 
Given that these are the categories for the Tabletop Awards (https://www.dicebreaker.com/tabletopawards), I'm not sure where else they would put it.

Best Board Game - Standalone board game or self-contained boxed card/miniatures game released during 2023. This must be fully playable without requiring additional components or supplements (as with wargames needing a separate rulebook and miniatures).

Best Roleplaying Game - Tabletop RPG released as a digital or physical product during 2023. Both core rulebooks and supplements are eligible.

Best Ongoing Card Game - Trading, collectible, living or otherwise expandable card game release from 2023. Both core sets and standalone expansions (such as TCG sets) are eligible. This category is limited to games that are predominantly card-focused, rather than collectible miniatures games or similar.

Best Art - Artwork in a tabletop release from 2023, including board games, tabletop RPGs, card games and any other applicable tabletop games. Games with artwork created using generative AI or similar technology are not eligible for nomination.

People’s Choice - The best tabletop game released this year, as decided by public vote. To vote for a game, use the form below.

Designer of the Year - Tabletop designer with three or more published titles.

Publisher of the Year - Tabletop publisher with three or more releases.

Rising Star: Designer - Tabletop designer with two or fewer published titles.

Rising Star: Publisher - Tabletop publisher with two or fewer releases.


In their winner's announcement, they do describe Women as Werewolves as a story game.

I think I prefer fewer, broader categories to having lots of niche categories.
 
Funnily enough, Women Are Werewolves is one of the games I had lined up for Contingency in January, so now I'm wondering if I should lay on another session in case people are curious to try it for themselves.
 
The Rules lawyer on YouTube has provided me a foundation to build the 3Tminus chart to identify how any RPG game deviates from these Holy D&D scriptures

 
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