Longfingers
Lay member
I know we've got a few fans of SW here, was telling one of my gaming group who experienced it for the first time at TTS last weekend (not the greatest advert for it IMO) that one of its over looked strengths is how tuneable it is.
Google it and you'll find dozens of threads/posts about how it's designed for over the top pulp action. Maybe, but that doesn't mean it can't be used for other styles. Case in point, Realms of Cthulhu's rule for 'purist' emulation is no soaking wounds. Bennies for other things, but if you get shot or attacked by a creature, you're ******.
So - and I don't know the answer to this - what if you wanted a 'gritty' game where injuries mattered. No soaking but. . . You have your standard 3 Wounds, and each rank past Novice you get an extra one. Edges might let you buy one or two more. Wound penalties only kick in once you get to within your last 3 i.e. if you only have 3 wounds, then after you take 1 you're at -1 etc to a max of -3 at 3 Wounds, then take another and you're dead (short of adding a get out for 'heroes' ) . But if you're a Veteran with 6 Wounds, you can effectively ignore the first 3, only the 4th one puts you at -1, dead at 7 Wounds.
Pointless? Anybody found a setting rule that makes taking Wounds a little more life threatening?
Google it and you'll find dozens of threads/posts about how it's designed for over the top pulp action. Maybe, but that doesn't mean it can't be used for other styles. Case in point, Realms of Cthulhu's rule for 'purist' emulation is no soaking wounds. Bennies for other things, but if you get shot or attacked by a creature, you're ******.
So - and I don't know the answer to this - what if you wanted a 'gritty' game where injuries mattered. No soaking but. . . You have your standard 3 Wounds, and each rank past Novice you get an extra one. Edges might let you buy one or two more. Wound penalties only kick in once you get to within your last 3 i.e. if you only have 3 wounds, then after you take 1 you're at -1 etc to a max of -3 at 3 Wounds, then take another and you're dead (short of adding a get out for 'heroes' ) . But if you're a Veteran with 6 Wounds, you can effectively ignore the first 3, only the 4th one puts you at -1, dead at 7 Wounds.
Pointless? Anybody found a setting rule that makes taking Wounds a little more life threatening?