3. The crypt on the hill and the meeting with Countess Ursula, buried with her son and husband, the Count Nepola. She persuades you to leave and avenge them, but curiously didn’t want you to free them. The legend of Stoneloom Mines
The Goblin raid. Everyone wants to be a leader.
4. You elect to travel North to the location of the mines, tracking the goblins to their village on the way. No retaliatory attack, instead plunging into the deep forest, noted to be the home of the Rocka Orc tribe. Drums in the deep. Kekus finds paths of safety in the tangled forest of danger.
5. Here you encounter the restless spirit of a commander of the Alderlanders in a forgotten war. A blade protrudes from between his shoulders. Kes uses her power to banish the spirit.
6. Rest as you escape the forest and meet with Garrion and his fellow riders. Human warriors, brightly helmed. His eyes are amber coloured, reminding you of Merigall. He spoke of the fate of the sorcerer, the very real and present dangers and the power of Vond.
7. Here you meet Darja the Aslene and her daughter, Lumi. They tell tales that make the legend of Stoneloom Mines real and a short distance away you stand before the fetid maw of the Mines.
We are starting to get a feel for the rhythm of the game. It's good. Push that roll. The legends are starting to gather and the reaver band are starting to get into the story. How they will fare in the mines is to be determined next time in early March. It'll be a tense one.