torus
Rune Priest
For me, 4e was much closer to the game I always wanted D&D to be. Ever since my first forays with Moldvay basic, and then AD&D, while I loved the idea, I found the rules themselves clunky and inconsistent, combat a tedious dice-fest and the magic system a fun vacuum. But in 4e I found a game that was well designed, unashamedly a game and not afraid to define its rules clearly and consistently in game terms (keywords, defined power effects etc). It wasn't perfect, still had the baggage of feats for example, and a confusing multitude of classes and races, and the number of powers got a bit much after a few levels. But it was (and still is) such excellent fun.
Suffice to say I was sad to see the edition terminated prematurely, and dismayed to see what was to replace it - in my eyes a reversion to the things I had previously disliked. I tried 5e for a few years, before - quite independently of First Age - deciding to get back into 4e and start purchasing old books.
Oh and did I mention, the Nentir Vale is such a great setting? Just the right amount of detail and wider info (i.e. not much) to work with and begin adventuring in.
Suffice to say I was sad to see the edition terminated prematurely, and dismayed to see what was to replace it - in my eyes a reversion to the things I had previously disliked. I tried 5e for a few years, before - quite independently of First Age - deciding to get back into 4e and start purchasing old books.
Oh and did I mention, the Nentir Vale is such a great setting? Just the right amount of detail and wider info (i.e. not much) to work with and begin adventuring in.